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Spreadsheet made by RoadCrusher
CA+Calculator.xls Size : 16 Kb Type : xls 

This has been tested on several characters all with noticable difference between their base damage and int.
A = base damage = ( strength + weapon damage ) x 1.AR / 2 [ for average
Ex. Str = 200, weapon damage = 300310, AR = 10.

A = (200+305) x 1.1
B = Int. CA = skill damage

Since getting this equation involves usage of log and answers were
obtained by calculators, significant errors are also involved. There
for two equations are listed: one over estimates, one underestimates,
and the average should be very close ( usu with error of about 10 skill
damage ).

Eq 1 : 0.05 x A x ( B ^ 0.779 ) x 1.SAR = CA1
Eq 2 : 0.065 x A x ( B ^ 0.732 ) x 1.SAR = CA2
( CA1 + CA2 ) / 2 is ur average CA. So ur skill damage should be within the range of CA10 > CA +10.

How to get maximum skill damage : ( ONLY FOR MAX SKILL DAMAGE )
Also needs to be averaged and use basic calculus to find value of A and B.
Note that everyone has limited total points possible. Therefore
Str + Int = a constant for a normal character with fixed level.
Constant = C in this case.

Eq1: 0.779 / ( (C+Average weapon damage ) x 1.AR ) ^ 0.221  1.779 x B ^ 0.779 = 0
Plug in your C and find your B, which is the points you should put your
int as if you want max damage, then put rest points on str.
(C + Average weapon damage) x 0.779 / 1.779 = B1.
(C + Average weapon damage) x 0.732 / 1.732 = B2.
B1+B2 / 2 should be the int you want. then CB = your str.
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How the first two equations were obtained.
By testing several characters. I found that : dA/A = dCA/CA
Since more str = more CA per point of Int, CA should be result of multiplication of Damage and Int.
Assuming 100 damage corresponds to 1 damage extra per pont of int.
Ex: 700 damage ( including weapon off course ) = 7 damage per point of int. ( this assumption is not applied in the equations )
therefore the equation takes the form of :
constant x A x B ^ n. n does not have to be whole number.
Then by comparing varies data, n is obtained and the constant as well.
Please leave feedback for wether it works.
Thank you very much.