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ZOMG05
Armor Fusion System ]

The Armor Fusion System enables you to fuse, or combine 3 Hero Tavern items of the same kind (3 Boots, 3 Armors, 3 Helms) and get a higher grade item of that kind. Players may do this by using a Tablet of Fusion with the 3 same kind items which they decide to fuse.


1.Step By Step Guide to fuse the armors

 1) Right Click on 'Table of Fusion' icon, 
then you will see the window below.
         
    

ex) You can see the information of the items you want to have by combining. Just get         your cursor on the icons.



 
  2) Choose a item that you want to make and click OK.
  
   
   
   then the window below will appear.

   

  You are to put the items on the three slot above, then click the MIX button.
Please be aware that you may not succeed in fusing the items.   
 

 ** If you fail, the Tablet of Fusion will disappear, but not the items used for fusion. 

 ** If you succeed, all of the 3 items and Tablet of Fusion will disappear,
     and a new fused item will be created.

 ** The pluses on the items have to be the same number in order for them to be able
      to fuse. 
     The success rate is decided upon how strengthened the item is:
      if you have more pluses on the items, the success rate will be higher.

  Example  
    1) Place the three armors which have the same enchantment level on the three slots
         above. then click MIX.

    

   
2) If you succeed, you will see the picure below.

    


 2. Informations

1) List of the combinations.
Set Item
 Material 1st
Material 2nd
Material 3rd
 Enhanced Item
Corean Master
Corean Helm
Emperial Helm
Golden Helm
Corean Master  Helm
Corean Armor
Emperial Armor
Golden Armor
Corean Master Armor
Corean Boots
Emperial Boots
Golden Boots
Corean Master Boots
Emperial Master
Emperial Helm
Golden Helm
Eastern Sage Helm
Emperial Master Helm
Emperial Armor
Golden Armor
Eastern Sage Armor
Emperial Master Armor
Emperial Boots
Golden Boots
Eastern Sage Boots
Emperial Master Boots
Golden Sky Master
Golden Helm
Eastern Sage Helm
Lee’s Helm
Golden Master Helm
Golden Armor
Eastern Sage Armor
Lee’s Armor
Golden Master Armor
Golden Boots
Eastern Sage Boots
Lee’s Boots
Golden Master Boots
Eastern Master Set
Eastern Sage Helm
Lee’s Helm
Samurai Helm
Eastern Sage  Master Helm
Eastern Sage Armor
Lee’s Armor
Samurai Armor
Eastern Sage  Master Armor
Eastern Sage Boots
Lee’s Boots
Samurai Boots
Eastern Sage  Master Boots
Admiral Lee’s Master
Lee’s Helm
Samurai Helm
Ancient King’s Helm
Admiral Lee’s Master Helm
Lee’s Armor
Samurai Armor
Ancient King’s Armor
Admiral Lee’s Master Armor
Lee’s Boots
Samurai Boots
Ancient King’s Boots
Admiral Lee’s Master Boots

Stats of the combined item and set advantage.
Corean Master Helm
HP +90, Health Recovery 30%, Chi +80, Para. Def +5, STR +1, DEX +1
Corean Master Armor
HP +165, Chi +120, Skill Def +30,  Conf. Def +10
Corean Master Boots
HP +50, Chi +50, Def +1%, Def +21, Skill Def +1%
Set Advantage
HP +40, Chi +90, Skill Def +40
Emperial Master Helm
HP +60, Para. Def +10, STR +1, DEX +1, Def. +2%, Dodge Rate +10
Emperial Master Armor
HP +180, Conf. Def +15, Para. Def +5, Poison Def  +14
Emperial Master Boots
HP +55, Def. +2%, Skill Def. +1%, Def. +13, DEX +1
Set Advantage
Poison Def. +14, Conf. Def. +10, Para. Def. +8, Def. +15
Golden Master Helm
HP +35, STR +2, DEX +2, Def. +2%, Dodge Rate +10
Golden Master Armor
HP +120, INT +2, Para. Def. +11, Poison Def. +12, Conf. Def. +6
Golden Master Boots
HP + 15, DEX +1, Def. +25, Skill Def. +2%, Skill Def. +20, Chi +40
Set Advantage
STR +1, DEX +2, INT +1
Eastern Sage Master Helm
HP +70, Min. Dmg +6 Max. Dmg +7, Def. +3%, Dodge Rate + 50
Eastern Sage Master Armor
Poison Def. +25, Para. Def. +20, INT +2, HP +80, Min Skill Dmg +15, Max Skill Dmg +20,        Skill Dmg +1%
Eastern Sage Master Boots
STR +1, DEX +2, HP +55, Chi +40, Skill Def. +25
Set Advantage
Min. Skill Dmg +30, Max. Skill Dmg +40, Skill Def. +35
Admiral Lee’s Master Helm
INT+1 HP +110 Min. Dmg +4, Max. Dmg +5 Attack Rate +2% Skill Def. +1%
Admiral Lee’s Master Armor
Para. Def. +8, INT+2, HP +130, Min Skill Dmg + 20, Max Skill Dmg +30, Skill Attack Rate +1%
Admiral Lee’s Master Boots
Poison Def. +12, Conf. Def. +7, Para. Def. +5
Set Advantage
HP +30, Attack Rate +2%

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